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Intrinsic said:
This has always kinda been the case butmore so now considering how PC like whats inside the consoles are. The way I see it, is that whatever is a midrange cpu/gpu ($200-$250 CPU or GPU) on the year of the consoles release is what will be in the next gen consoles. So if by that time we have $200 GPUs that are capable of doing 4k at 60fps then that is what we will have in the consoles. My money is still on them not even bothering with that and just limiting devs to internally render their games at no higher than 1440p then have a special/custom upscaler chip that will upscale that to 4k. So while the PS5/XB2 GPUs may have in excess of 5000 shader cores, sony/ms will limit how devs use that power to gurantee 4k@60fps in every game. Whil ein truth what we all will be playing wil be upscaled 1440p at 60fps.

@Bolded: I've alredy read that several times but I wouldn't be so sure about it.

Remember that we are talking about consoles here, which connect to TVs that will be either FullHD or 4K, not inbetween. With that in mind, why would developers target a resolution of 1440p and upscale that to 4K when it makes more sense to target FullHD resolution and have a perfect scale of 4x to 4K?



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.