By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Looks terrible. Since OP asked for examples of poor game design, I'll offer this one -- from 6:50 to 8:50 the players are told to "explore the area." As if it was difficult to follow the single, narrow path available for "exploration," the game is sure to lead you straight through the segment with a trail of rings. Thanks, game. This is a lot of fun.