By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Sony - Ps5 131gb Ram - View Post

Pemalite said:

1. Games cost nothing extra to be made in Full HD compared to SD.
It's just a resolution difference, developers just make the game's engine render at a higher resolution, that's it.
The PC has only been doing it for decades. (We had Full HD in 1995, 2 decades ago.)


2. The main issue that is going to influence what hardware goes into the next gen is going to be costs, well and truly, don't expect $1000 PC hardware in a $400 box, I think for a complete understanding of what will be in the next gen, we will need to take a pragmatic wait and see approach to see which direction the PC heads in.

  1. Not true. Well, it kinda depends on how exactly you are looking at it. If you are talking higher resolution just by increasing the pixel count on the screen, then yes, it wil cost devs nothing to output in HD as opposed to SD as long as the power is here to begin with. However, if you consider what actually making a HD game means, then you should know that t also includes using higher rez highly detailed textures. Hell, even shadow maps get more detailed. All that stuff doesn't only eat up more hardware rsources, it also takes much longer for artists to do. 

    Thats why HD development in its entirety is expensive. And what a lot devs was complaining about at the start of last gen and what till this day most japanese devs have not caught up with.  But in relation to what he was saying, I don't see games costing much more than they do now even when devs go t 4k development. Texture detail may go up a bit more, but not going to be a massive jump from what we have right now. 

  2. This has always kinda been the case butmore so now considering how PC like whats inside the consoles are. The way I see it, is that whatever is a midrange cpu/gpu ($200-$250 CPU or GPU) on the year of the consoles release is what will be in the next gen consoles. So if by that time we have $200 GPUs that are capable of doing 4k at 60fps then that is what we will have in the consoles. My money is still on them not even bothering with that and just limiting devs to internally render their games at no higher than 1440p then have a special/custom upscaler chip that will upscale that to 4k. So while the PS5/XB2 GPUs may have in excess of 5000 shader cores, sony/ms will limit how devs use that power to gurantee 4k@60fps in every game. Whil ein truth what we all will be playing wil be upscaled 1440p at 60fps.