| Pemalite said:
|
I get were you coming from. But this is wrong. While Yes, making the resoluion change isn't a big deal. Everything needed for that is what causes the expense. You aren't going to like PS1 game models in 1080 res. People are going to expect high detailed models with clothes physics, lighting, maps that have day/night cycle, bump maping, volumeteric shadows etc.
All this stuff that has improved, along with HD, takes more and more time. This is what causes production costs to keep going up. In the PS1 days. You could make Cloud's player model in a few days. He's simple textures. With 4 cylinder limbs. Now, weeks to months are needed, just so his arms and weapons don't colide with other parts of his model. He'll have full hair, clothing layers etc. to make him a real person. Everything has to be tested.







