| CrazyGPU said: If you analize the trend over the years you get this great table that took me some time to make.
CPU calculation is less in PS4 than PS3 if you could use all the PS3 resources at once (you cant), Actually the throughput is amost the same from PS3 to PS4. This should be at least 2 times better on PS5. GPU flops increased 10 times, If it doubles in 3 years now , we can think about a machine that is 4 times as powerfull. New Maxwell and Hawaii cards have 5 Teraflops, more than twice what PS4 has and Maxwell consumes 200W. So its not insane to believe that we can have 8 Teraflops on a 100W envelope in six years Now, games cost 2 to 4 times more to make in full hd than in SD, I wonder how many AAA companies could afford to make games if they cost 4 times what they do now. Maybe PS5 gen would be hold back from financials and not from hardware standpoint. |
The PS4's CPU is indeed faster than the PS3's Cell, how anyone even disputes this...
Flops is not a definitive, nor accurate representation of a processors performance, just like "Mhz and Ghz".
Processors use more than just floating point, games and by extension game engines use more than just floating point, which means that to get a proper understanding you need to use more than just floating point in comparisons.
Games cost nothing extra to be made in Full HD compared to SD.
It's just a resolution difference, developers just make the game's engine render at a higher resolution, that's it.
The PC has only been doing it for decades. (We had Full HD in 1995, 2 decades ago.)
The main issue that is going to influence what hardware goes into the next gen is going to be costs, well and truly, don't expect $1000 PC hardware in a $400 box, I think for a complete understanding of what will be in the next gen, we will need to take a pragmatic wait and see approach to see which direction the PC heads in.

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