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Goatseye said:

When did I say that? Also, Metroid was always a side scroller shooter/action since NES days. What's not an adventure game anyway in the shooter realm?

Bioshock has a good story development but it's an average FPS. If Nintendo fans want that, oh well.

Halo is an action game. You want the game to be like Halo. The difference between an action-adventure and an action game are features like linearity, and backtracking. Halo is far more sequential and linear than Metroid Prime and Bioshock, and that's why it lends itself to a cinematic storyline. Metroid Prime and Bioshock let you find the story in any order you choose, and even let you ignore parts of the story if you wish to. For example, in Metroid Prime 3 Corruption, there is a backstory to the planet Bryyo that is very interesting and you can only find out about it after reading scans. In Halo much of the storyline is told through cutscenes or the canon-based novels. In Bioshock you have recordings and messages that tell you individual backstories relevent to Rapture as well as cinematic cutscenes. 

As for gameplay, I find Bioshock to be the more appealing game (compared with Halo 1-3: the ones I played fully) regardless of shooting mechanics. Not only is the cutomizability of plasmids a breath of fresh air, but the adventure aspects and lessened linearity are much more appealing to me. The world also is more immersive and atmospheric for me than Halo ever really was (not to say Halo doesn't have any of its own immersion.) Metroid is primarily an adventure game and a shooter secondarily. This has been true since at the very least Super Metroid. You had action side-scrolling shooters like Contra, and you had action-adventure ones like Metroid, just like today you have action- FPS like Halo/Killzone/Resistance/Millitary Shooter #9000 and Action-Adventures like Metroid Prime and Bioshock. Some games blur the line of course, but nevertheless these distinctions can still be made.