| Pemalite said: Not entirely accurate. |
I'm aware of the Steam stats; the 512MB was standard back in 2008. The fact that it's now only 1024MB six years later is hard to overlook.
No one will be building a console for a triple 2560x1440 display set up. At least Sony, MS or Nintendo won't. The Steam Box is its own thing as far as I'm concerned, with no set hardware specs so I hope nobody tries to throw that in seeing as how we're really talking about the PS5 here.
And presumably, no one will be building a console made to run 4k resolution at the same quality as a $1000+ video card set up for obvious reasons.
There will definitely have to be a bigger jump in hardware specs between the 8th and 9th gen than there was between the 7th and 8th though if the major console developers are planning on going the 4k route with acceptable performance. Otherwise, we'll probably be seeing developers running their games between 1080p and 4k resolutions, the same way a lot of games are currently running under 1080p on 8th gen consoles.
It's a simple cost issue. If anyone doesn't get that, then they really shouldn't be making guesses as to what type of specs we can reasonably expect to see in the next gen of consoles.
If GDDR5 or whatever memory Sony and MS are planning on using 5 or so years from now costs about $80-100 for 16GB, then that's what we'll see. If $100 buys 32GB, 32GB it is. If for whatever ridiculous reason, the price of high speed RAM plummets due to massive, unforseen advances in production methods out of step with pricing trends over the last 10+ years, maybe we'll see even more.
At that point, most engineers would probably want to prioritize spending more on the CPU/GPU, or maybe even going with solid state memory for the internal storage.







