By using this site, you agree to our Privacy Policy and our Terms of Use. Close
TheSpindler said:

Except they are equal, with the exception of one being more accurate and the other not like I said, unless you have something more substantial to differentiate the two other than accuracy?  And I don't recall the devs saying that the weather in X wasn't random.  So random weather seems to be present in both X and FFXV.  Og I just did a goodle search, and apparently X will have real-time dynamic weather.

Define "significantly.".  Beaacuse weather having an impact on quests, creature mood and behaviour, and whether they appear or not is significant to the gameplay imo, or are you singling out spell effects having an effect in weather?  Because that is significant in the battle system, while both are significant in terms of gameplay.

Is this 40 hours in total, quests included?  Or is it 40 hours to finish the story, outside of quests?  Xenoblade is 60 hours of story correct?  I've seen people claim less.

Ah, so there is off road, thanks, must have missed it.

And yeah I checked, seems X does have the characters getting wet(they have a bit more sheen) seemingly during rain and when coming out of water.  Rocks, some anyway seem to be more wet, not sure.  There hsn't been another rainy scene since the first Treehouse playthrough.  


I could agree to that, but my point that they are not equal when it comes to how heavy and demanding on the resources (which was my answer to the OP ). Do share a source, the footage doesn't reflect that.

 "Quests, creature mood and behaviour, and whether they appear" is all related to the lighting (day and night)، which is much more important than the weather system. the weather system in FF has effects on the spells but I wouldn't call that important by any stretch. It is cool though.

40 hours for the main story only. Side quest and exploration are not included.

Yes it can be done by making changes to the textures on the characters models, The first time I saw this work-aound was in the original Uncharted on PS3. It is all about managing the resources wisely.

Edit: to be more clear about how the dynamic weather system adds to the world, when it rains, every object under the rain get wet, not only the characters, even the ground, enemies... etc. In the example below, even when the behemoth hits the ground, the water get spread around its arm. That what it means to have real-time weather system.

Skip to 7:25.