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VXIII said:
the_dengle said:
VXIII said:

So is the weather system. It is not a pattern. A dynamic weather system means the rain dynamically and gradually changing from heavy to soft, while interacting real-time with the other world elements like the wind direction, the look of the textures and so on. Final Fantasy XV Is a clear example to understand those systems better.

I respect your appreciation for this feature but if it was happening in a game I was playing I wouldn't even notice. To me it is a frivolous detail unless it affects the gameplay in some way.

For example, on Dragon Roost Island in Wind Waker there's an area where the wind is constantly (and apparently randomly) changing direction. You have to throw an ally into the wind to progress, meaning you have to pay attention to the wind patterns to time your action right. Is is dynamic or pre-determined? Hell if I know. Probably pre-determined, since if it was truly random there would be a chance (however slim) that the wind would never blow the correct direction even if you waited for hours. So in this case dynamically changing weather would actually be detrimental to the game, because the weather is integrated into the gameplay.

Suppose for the sake of argument that you are playing one version of Wind Waker with dynamic weather in this area and I am playing a version with a pre-set pattern in place, and that despite the odds of this being low, our individual trips through the area contain identical weather patterns (your wind randomly wound up matching my pre-set pattern). Our two experiences are the same, neither of us would be able to tell whether the wind direction was random or not. No matter how technologically complex the programming is in your version compared to mine, it has not impacted the beauty of the game in the slightest. Not even a little bit. If, on the other hand, your version of the game randomly neglects to generate the "correct" wind direction, this fancy dynamic weather has actually tarnished the beauty of the experience.

Dynamic weather likely wouldn't have any ill effect on most games (including XCX and FFXV), but it doesn't automatically improve games, either. It's just a thing a game can have.

I do appreciate the small details, for me they make the experience much more immersive.

The beauty of dynamic systems is that they make the world less predictable, the same location would feel different even if you visit it twice. The dynamic weather system is obviously not a necessity, but it is up to developers to make most of it. Otherwise it wouldn't be different than patterns except in theory.

Yes, in your example, having a pattern is necessary. The dynamic system can be enabled and disabled as the developer see fit (that would probably require a loading time though).

In FF XV dynamic weather system will have different impact on magic spells. Fire wouldn't set enemies on fire during the rain, lightning would have wider impact. The clothes of the characters would appear wet. All small details but I do appreciate them.


Apart from the more accurate representation of weather and light, both X and FFXV seem to be equal in those respects anyway.  And while I do appreciate the look and details, it wouldn't mean mcuh without meaningful impact in the game, and both seem to have this covered in some ways, more or less.  With X, apparently some creatures will come out at night or during rainy weather iirc.  No idea on if skills or mechs or impacted during weather though.

Also in X characters get wet also.  Doesn't seem too many people notice that during the Treehouse preview in the first part both characters were wet until the sun rose.  Granted, it didn't look spectacular but it was there.

Will  FFXV have the characters hair feel wet too, or will they just have that sheen and still use their amazing hair gel?

Also FFXV clocks in at 40 hours I saw on the wiki  Could give a clue as to world size?  Did they mention travel by airship or how long it would take to cross an area?  We can get  good estimate on X based on the previous game, and that the creator said 5x the original world to compensate for X, but I'm not saying many ways to estimate a map size for FFXV.

So can you car go off road?  Or is it a thing of, you park your car and go exploring, because maybe we could use that.

Also a thing to consider, elevation.  Somebody correct me here, but ZI've seen mostly just flatlands of FFXV(I see mountains, but can you go on top of them or ill there just be caves?), but in X when flying in those mechs it looks like there may be lots of mountains and floating islands(rocks?) to scale and go on.  I'm not sure you'll be able to go to those places or if they'll have anything substantial on them though.