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eFKac said:


1) Linear gameplay. Open World is the new crack.

2) Artstyle. If you're not colorful for the sake of being colorful, you're generic. Atmosphere and setting be damned. Browns and greys are so last gen.

3) Gameplay mechanics. From what we've seen and heard it's a pretty straight forward 3rd person shooter (games with solid straight forward mechanics are not enough - see DriveClub). Where is the over the top gameplay? Why can't the character jump on walls? (The fundamental) Where is the "next-gen" gameplay (aka I didn't like the game but can't really tell why). It doesn't help that the previews said that shooting mechanics feel off, which may be legit. Ohh and the QTE's, the worst thing ever.

Unless the story is really good and reviewers actually bother to pay attention and not to skip the cutscenes, I don't see any salvation. 

Truth be told I'm not reading very many reviews but I can't remember a reviewer raving over a story or even giving it a lot of attention in the review since TLoU.

Seriously, no! TLOU wasn't open world and we dont' know if there are any more open spaces in The Order. We do know there is exploration. We haven't seen all the gameplay elements yet and QTEs are great if done well. The story is centre stage so it should be at least 'good'. You're making a judgement based on comments from the SAME 15 minute demo and then extrapolating that THE ENTIRE game is only that. Sadly, the thing that sold TLOU to the masses was a scene in which a henchman gets his head smashed against a wall by the knee of Joel, but what made it review well WAS WHEN THEY PLAYED THE ENTIRE GAME.

It might get low scores but it's impossible to judge without more info.



 

The PS5 Exists.