| kitler53 said:
yeah, i was going to say this exactly. even on the PC side the ram growth has kind of stagnated. 16 is an absolute floor. 32 is the likely minimum. i could see up to 64 if they think it will be useful to developers. ..but i kind of don't think 64 is likely. we can already see the movement towards "the cloud" so i doubt we'll see a massive user side increase in specs. |
I am willing to bet my left testicle that the next generation of consoles will not have more than 32GB or RAM at the very most. And even at that only 28GB will be availeable to devs and 4GB reserved for the OS.
Games just don't or won't ever need that much RAM. Having 64GB of RAM in a console will pretty much be the equivalent of having a 64GB cartridge in the console. Just makes no sense when you consider that no loaded level or scene will ever likely be more than 3-4GB of unique data.
I think the areas where generational developments in hardware will be made are things areas that we aren't really talking about now.
And the kinda stuff that "the cloud" can help with as far as running games are concerned use up very little actual RAM to begin with. Unless the entire games are going to be run off the cloud. Which is not going to happen. The cloud will never become the default way of playing games until it has first become the default way of watching live TV.







