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VXIII said:

Lucas-Rio said:


The night/day cycles of Xenoblade were quite fantastic, and some of them were the most artistic I have seen in a videogame, much more poetic and beautiful than any technologic achievement of dynamic weather, ream-time calculated cloud or rainy drop.

Art > Technology

Forgive me, I don't mean to sound rude, but you have no idea what you are talking about.

The art direction has nothing to do with the technological side of programming. You can have both art direction of X for example in addition to dynamic systems. A beauty upon beauty.

I know but you are only focusing on the technological side. Xenoblade was a game with a lot of technical limits, but the art made the game still beautiful and good to explore. If Xenoblade X use the same tricks, it will impress my eyes more than real time clouds.