By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Gaming - CONSOLEs vs PC - View Post

Pemalite said:
HollyGamer said:

Some games need more tera flop on PC but require less tera flop in console.


A PC that has 1 Teraflop is identical to a console that has 1 Teraflop, there is no "requires less or more".

Flops or "Floating Point Operations" is a type of math which Central Processing Units and Graphics Processing units sometimes process.
However, game engines, processors, graphics processing units also deal with other types of math such as integers or will have varying precisions/types of floating point. (For example, half precision floating point or iterative refinement.)

Thus by extension, if you have say... A consoles GPU like what is in the Playstation 4 which has theoretically 50% more floating point than the Xbox One, but the Xbox One has (Figuratively)  50% more integer performance than the Playstation 4, then a game which relys more heavily on integer's is going to actually have better performance on the XBox One in regards to math.

However, there is also more to graphics processing than just math anyway, but you get the idea, it's simply not as black and white as people think it is, it's difficult/impossible to grab a singular number as a performance comparison point between different hardware as there is many more facets to look at.

In general, if you see people using "flops" as a way to gauge total differences in performance, then you know they are pretty much clueless on the topic and should be ignored.

Yeah agree, all depend on the game and which hardware optimize for, but the different is still there, but it doesn't worth the money to upgrade the high end GPU on PC. if you only looking for small benefit like 900p on console to 1080p on PC, or from high setting on console to ultra setting on PC. All the game for this 3 until 4 years will look the same (the same shader technology and effect )


when you comparing console vs console on terafolp or GPU vs GPU the rule is applied because it work the same, but the console vs PC comparison regarding the teraflop the rule will be different and it doesn't work by comparing directly. 

You need performance comparison as well, Euro gamer with digital foundry like site to compare, beside hardware knowledge you also need to know how the games work on each system (digital foundry is work closely with developer to get the info how the games work on each platform)

Like i said 1 teraflop is the same like one teraflop in console, but how teraflop is needed to achieve is different on each platform, and thus making comparison is more difficult and unfair.