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Gaming - CONSOLEs vs PC - View Post

Intrinsic said:

When people say X86, they make it sound like its just on particular type of code base... they couldn't be more wrong. Thats why till this day its extremely hard to emulate the OG xbox. And all this is made evenmore complicated by about a thousand fold when going from X86 to X64 hardware. Till this day, the full documentation of X86/64 is not even known.

This is not saying that with enough people on it emulation of the PS4/Xb1 will not be possible, but by the time that happens, we would probably be on the PS6/XB3.


Emulating the origional Xbox is hard because the amount of people interested in working on such a thing is pretty much non-existent.
What is the point in emulating an entire platform that shares the majority of it's game library (Most of it's exclusives were on PC, well the notable ones.) with every other platform? Halo? Halo 2? They were released on PC.
Abe? Yep, was on PC.

However, emulating the origional Xbox is technically an easier affair than say... The Playstation 2, simply because there is no need to interpret instructions, which in some cases needs to be split up multiple times before being executed.
There is no need to "Pretend" for the PC 's hardware to essentially, in-a-way pretend it's different hardware completely.

Xbox One and Playstation 4 will come easier and faster, with less of a performance hit, there is simply less guesswork required for the hardware, no need to split/interpret differing instructions, etc'.
The hard part will come with the OS's, the Playstation 4 and Xbox One has became more PC-like in it's complexity, not just with the hardware, but the software stacks too, which will be difficult for people to reverse engineer as they are pretty monolothic.




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