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michael_stutzer said:

You don't need training to distinguish colors, that ability is with you starting from birth. They are fucked up and it is a console issue, not a game issue. Some developers apparently avoid it by developing their custom scaler but most don't. It is beyond terrible.

Well, from further reading, some games that are not upscaled also have this issue as well. Apparently Microsoft botched the gamma curve and apparently it was an issue with the 360 as well. Didn't know that.

Yes it was. I had 2 different calibrated settings on my projector, 1 for 360, the other for everything else. Still couldn't undo the black crush but at least it wasn't too dark. That setting for 360 made everything else look washed out, a common complaint against ps3 visuals last gen... (Although that had more to do with displaying RGB limited or tv color space screenshots on RGB monitors)

Good visuals start with calibrating your display. If you can't see the difference between a picture with black crush and one without, you probably have the contrast set too high or brightness too low so it crushes both.

The 360 approximates the sRGB gamma curve (~gamma 2.2), developed for use on computer monitors.

Current HDTVs and consumer devices for use on those are build for Rec.709 with a neutral gamma. And while you could set the 360 to output Rec.709 instead of RGB it does not fix the gamma. I don't know what gamma curve XBox One uses, but it doesn't appear to be neutral.

It's up to developers to adjust the game engines to work with both gamma 1.0 and gamma 2.2. Without doing anything, either 1 will be crushed or the other will appear too bright / washed out.