By using this site, you agree to our Privacy Policy and our Terms of Use. Close
GTAexpert said:
bigtakilla said:
I think everyone here who isn't in awe of the amount of detail that has been put into the actual Legend Of Zelda Wii U game is crazy. Every blade of grass seems to blow individually in the wind, the embers, plumes of smoke, and kicked up dirt coming off of the grass that have been caught on fire with the monster's laser eye, the entirety of the Epona animation, the fog and the clouds rolling in (and actually changing shape and density), to just how many things between the butterflies, and villagers, and goats were on screen. I'm blown away by it, cell shaded or not.

Its pretty detailed, but that's not the point of this thread. It looks more detailed than the tech demo, but that's not all that the OP wants it to be.

True enough, but not many people are actually discussing the topic. It's wound up turning into a cell shaded vs "realistic" discussion as usual. I was just giving my two cents on that side of the discussion.