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curl-6 said:
hinch said:
curl-6 said:
Framerate > resolution.

If they couldn't maintain 60fps on PS4 they should have implemented dynamic resolution there too.

insert [Whycantwehaveboth gif].

Nah. Maybe for you. Anyway a few occasional drops in framerate (in a singleplayer) isn't going to be much noticable to much people; unless it spikes a lot - which this doesn't. Its fine.

We could have both, if either the game was less visually complex, or more specifically optimized for PS4, or if the hardware was more powerful.

Well, the game has pretty good looking visuals going on and runs decent enough on consoles. The PS4 version has better IQ and still runs smoothly (albiet with a few frame drops here and there) and averaging just below the 60 fps mark. I'd say its a balance between visuals and performance. Not many people will nit-pick over one scene where your frame drops but ho-hum thats the  internet for you. A more meaningful comparision will be showing an overall average of fps in levels rather than a few select scenes.

The resolution difference likely isn't going to be noticeable to most people, since they're literally the same resolution in many scenes.

Eh, since I'm all for the visuals, a few minor drops in fps isn't going to hinder my performance in a game. But yeah, you're probably right in thinking that most people don't care about that.