@Onyxmeth
That is a peculiar way to look at the situation. Developers aren't extended families it is a quaint notion, but hardly the way the real world works. When someone leaves a developer the developer fills the vacancy. When a team pulls up stakes and sets forth to create their own independent studio. The developer reconstitutes a new team. Were this not the case no developer would last longer then five years. They would eventually run out of staff and run out of teams.
There is no reason to suspect that Rare hasn't filled those vacancies, and there is no reason to suspect they have fewer teams working now then they had working eight years ago. To the contrary it is far more likely with the Microsoft acquisition that the staff has probably increased as they cleared the backlog of portable titles. To make room for Xbox development.
I agree whole heartedly with the latter half of your thought. I think it would be wonderful if Rare moved the bulk of their portable development to providing live games, or to even producing compilations in that vein for the console.







