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HollyGamer said:

Well just take the example of Assassins Creed Unity that need GTX 680 for the minimum spec (damn that's more then 3 terraflop capability there) But on console it only take 1,8 terra flop to utilize (well 1,3 for Xbox one). terraflop doesn't always equal to better graphic. It's depend on which console or platform optimize for.

When it comes to Ubisoft and how they optimize, I think most will agree that they are the exception and not the rule. With watchdogs Ubi has shown that they are even crazy enough to have higher quality assets/code disabled even though they were shipped in the game on PCs. A company willing to do stuff like that scares the hell outta me.

Yes optimization is important. But in more cases than not, more terraflops does equal better performance.