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Qwark said:

If we are going to use a tech demo.

Anyone with a GTX660 or higher ca download the Digital Ire tech demo, and have it running in front of them, all we have for the dark sourcerer tech demo is their word, and i dont know about you but the graphical quality of everything shown at e3 2014 hasnt exactly panned out to be anywhere near as good.

Intrinsic said:

Again, they are not. I am not stupid and nor are most here. Tech demos (or in-engine) in game shots are not in game footage. By that logic I could bring pics of uncharted 4 in here. 

And besides, here we are arguing about it, if you want to be fair, post up in-game footage. with actual in game things going on on screen. Not etch footage designed specifically to show off eye canday that may very well not translate into the final product. Especially the infiltrator unreal demo. You might as well also put the samaritan tech demo released from almost 4 years ago here. which no game has come close to replicating in game I might add. Which is exactly why I say you should use only actual in game footage.

The HL2 screenshots are from in game from the modder who has been working on it. - http://www.polycount.com/forum/showpost.php?s=892f4d47fea8580a7c1e67d89f875408&p=2037585&postcount=3431

The UT 2014 screenshot is from ingame with the logo superimposed over it, you can download the nightly trunk and try it for yourself, google ut2014 test.

The UE4 tech demo is a screenshot of the reveal video, the video even states at the end that it was recorded running live on a gtx gpu

The cathederal screenshot is also another ingame shot from a work in progress build of a game a UE licensee is working on.

The last shot is also from ingame, from someone who was messing around with the editor in cryengine 3, all of these screenshots are from the game running live on pc hardware, not rendered scenes, they are simply the creators hitting printscreen while in a particular part of their game that they like, no different from cherry picking a nice shot in a console game.