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Qwark said:

To the DX12 argument, console API's also change over time.

Well, heres the thing though. One of the main advantages that consoles have over PC is the whole "low level api access" and that has been exclusive to consoles since forever. Every Direct X until dx12 has significant overhead compared to the console's api's. So, what dx12 does is that it removes most of that overhead giving you much faster performance! Here is an example:

http://www.extremetech.com/gaming/187970-directx-12-reduces-power-consumption-by-50-boosts-fps-by-60-in-new-tech-demo

On the intel HD 4400, which is an entry level video card, running that benchmark on dx11 gives them 19fps. Now, running the exact same benchmark on dx12 gives them 33 fps. That is a 60% increase in performance while switching from dx11 to dx12 in the exact same benchmark. Now, granted benchmark does not equal real life results but it gives you a great idea as to what dx12 will be capable of.

So, my point is, if, at this time, with dx11 + its overhead, the best first party games with its zomfg optomizations bearly come close to the unoptomized third party games... Just think of the performance gain that PC games will have when dx12 starts rolling out! And of course, more performance = more things you can pack in = better graphics. Sure, console apis change but it will still be bottlenecked by the hardware and they already have low level API access therefore, the performance gains will be minimal but with dx12, not only will the performance gains will be significant compared to dx11, but as new hardware comes out, the performance difference will only increase even further



                  

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