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HyrulianScrolls said:

I'm just about all the way through my first playthrough. I have to say I'm just a tad disappointed after the reviews. I seem to have fonder memories of the first compared to this. I'll have to go back and play it, but it seems like the campaign was longer and the locations/enemies more diverse and unque. Some of the locations for Bayo 2 were kinda recycled from the first. Not only that, but I can't get the hang of the combat system the way I did Bayo 1's. Witch Time seems different to me this time around, as the cues of when to dodge seem a lot more subtle and harder to figure out than in the first game. I guess that's good for a challenge, but the combat in Bayonetta depends on the player mastering witch time or else it loses a lot of its fun. And I haven't been able to truly "get" it yet in Bayo 2. Still a great game nonetheless, but I do think I may prefer the first.


Cues have been enhanced visually and audibly, there's less subtlety overall. The major difference is with a heavier focus on audio cues, enemies will attack from further offscreen now whereas before you could cheap your way through things like Father Rodin by camera manipulation. Makes battles more action packed and hectic.