CGI-Quality said:
Actually, it was very fair, and very much Sony's own fault. However, unlike this gen, the PS3 wasn't the weaker console. This time, the X1 trails because it truly is. If a game is identical across both platforms, the developer went for parity, which then makes technical specification comparisons useless. |
Yeah, I agree. A platform holder is responsible if they release a console that is significantly harder to develop games for than the competition. I'm not saying the developers themselves are off the hook, as they are also responsible for anything that has their name on it, but in a world where games are made under deadlines, needless complexity in the development environment is asking for trouble. Sony dug themselves into a hole at the start of last gen that developers had to climb their way out of.
That being said, that complexity became less of an issue as the generation matured. Toward the end, we saw virtual parity, or games where one console would hold an edge in one area but lose in another, resulting in a wash. That's why the XO/PS4 situation is different, as it's a hardware issue rather than an optimization issue.








