What a ridiculous conclusion, especially from someone I thought was more educated on the subject. We all know why multiplats suffered on the PS3 for the first few years, and that is the complicated architecture of the Cell. As the years went on, however, devs got the hang of programming for it and multiplats 9.99 out of 10 looked pretty much the same, with maybe a few minor differences. What we are seeing now with the PS4 and XBO is some differences in texture AND AA AND sometimes vegetation (Shadows of Mordor comes to mind), PLUS a damn big gap in resolution AND sometimes FPS. So, the differences are actually larger, now.
Of course, there are also examples mid-late gen where the PS3 version actually outshined the 360's. So, BHR-3, you honestly think we are going to start getting ~95%-99% parity (non-forced, of course) or even better looking mulitplats on the XBO compared to the PS4 versions? I'll help you out. The answer is a big, fat NO!







