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KBG29 said:
Things are a little concerning latley with PS4 Firmware and software. There was so much praise during the initial announcement, and up to launch about the ease of programming, but these last few weeks have been crazy.

The sad thing is, I have been playing Killzone, COD:G, NFS:R, MLB:TS, both Maddens, and most recently Destiny with no problems this whole year. Even in these recent times I have only had one instance were things were not working, and that was a PSN wide issue.

So, what is going on with these programmers? Evo can't handle network code, ubi can't tap and extra power, Sony botchs its firmware, and now T2 can't handle networking. This would have been understanable at launch to some extent, such as Battlefield, but with a full year of final dev kits, and a system that is selling more than 50% of the software this is unacceptable. Massive problem that Sony can't get it together, and 3rd parties as well. The focus should be on the money maker platfrom, and deliverying the best and most sold version.

What's wrong with the firmware?

Evo's mess in inexcusable, maybe they layed of the wrong people back in March. T2 might have taken some shortcuts with their alpha test version which are incompatible with the new firmware. That kind of stuff happens all the time in early software development.

They're 2 unrelated problems though. Evo's netcode has severe bottlenecks and is badly designed in general. While playing the game you can get a glimpse in how it's basically set up to fail, overloading the servers with tons of repeated tiny request. It won't even display your previous best time during a drift trial without asking the server first.

Ofcourse Sony would have been smarter to send help to Evolution studios to finish the game instead of firing people back in March...