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padib said:

At first I thought you meant how the materials shattered or reacted to contact/hits.

It is true that both Killzone and Infamous are Western games, while FFXV is a Japanese game. I have found personally that Japanese games have less focus on the advanced physics and more focus on the creative side and art. For that reason though  a game like Killzone may have better materials engineering, a game like FFXV I'm certain will not dissappoint me in the graphics department because the artistic side will be there. It's a Final Fantasy game after all.

So I'm not sure your point matters depending on your value system. I understand what you mean (though a screenshot of what you're saying would be nice), but in the end I think the game overall will deliver great graphics and in  some ways better than the games you mentioned by virtue of being a Final Fantasy game.

By the way, your ellipses are impolite.

Kinda hard to do that when one game isn't out yet ...

If you take a look at the metalic objects in killzone and compare it to the vehicle or sword in FFXV you'll notice that there is a subtle lustre in killzone which gives the isoptropic materials more definition to them. The shading model in killzone works great for wetness too on the objects ...