| padib said: At first I thought you meant how the materials shattered or reacted to contact/hits. It is true that both Killzone and Infamous are Western games, while FFXV is a Japanese game. I have found personally that Japanese games have less focus on the advanced physics and more focus on the creative side and art. For that reason though a game like Killzone may have better materials engineering, a game like FFXV I'm certain will not dissappoint me in the graphics department because the artistic side will be there. It's a Final Fantasy game after all. So I'm not sure your point matters depending on your value system. I understand what you mean (though a screenshot of what you're saying would be nice), but in the end I think the game overall will deliver great graphics and in some ways better than the games you mentioned by virtue of being a Final Fantasy game. By the way, your ellipses are impolite. |
Kinda hard to do that when one game isn't out yet ...
If you take a look at the metalic objects in killzone and compare it to the vehicle or sword in FFXV you'll notice that there is a subtle lustre in killzone which gives the isoptropic materials more definition to them. The shading model in killzone works great for wetness too on the objects ...







