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Dr.Henry_Killinger said:
kowenicki said:
Dr.Henry_Killinger said:

[...]

What stress testing? There was no public test, they couldn't have known. Not doing a test is irresponsible in its own right however.


there was a closed beta though, a closed beta for a heavy online game.... yep.

Somebody needs to get fired. o_o

Indeed. The interview explains it's not a problem of server infrastructure, but of the game SW itself. It's not very specific beyond that, though, I'm curious about what kind of error it could be. That exec made it clear it's not a trivial one, so maybe they botched the whole design of the communication scheme between clients and servers, so flooding the latter, when the number of players increase, with too many data, maybe also fragmented in too many small packets.



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