Dr.Henry_Killinger said:
Somebody needs to get fired. o_o |
Indeed. The interview explains it's not a problem of server infrastructure, but of the game SW itself. It's not very specific beyond that, though, I'm curious about what kind of error it could be. That exec made it clear it's not a trivial one, so maybe they botched the whole design of the communication scheme between clients and servers, so flooding the latter, when the number of players increase, with too many data, maybe also fragmented in too many small packets.