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I'm not going to focus on the marketing, since Nintendo is only good at marketing to their own fans. I'm going to focus on the games, however.

Take Fire Emblem, for example. I loved the GBA iterations of the series, despite The Sacred Stones being way too easy, and Roy sucking hard in Sword of Seals, simply because it was simple enough to understand, and the battle system was good enough (to be honest, I miss the twin weapon-triangles that this series employed), and the micromanagement of the characters' EXP (sadly lost in the The Sacred Stones, though).

Then, I stepped up to the Wii version, Radiant Dawn. Yes, it had a shitty plot that literally involved a bunch of people just destroying army after army and only stopped with a god, but the battle system had much-needed improvements (the Laguz were still underpowered, and the Support syste, just bad, though.) Yet, it was fun. I wasn't punished because the AI was practically cheating with stat boosts, I was punished because I didn't allocate EXP to my characters well enough, or because I fucked up on a move this turn. (And, yes, the first arc of the game is hard, for Fire Emblem standards.)

Of course, I got to the 3DS version: Awakening. It was a good RPG, with the Support system getting a big boost, and the grind-friendly The Sacred Stones-esque map, but you got to a point where there was less thinking and more curbstomping of enemies.

I could say the same thing for Pokemon past Gen III, but I felt like Fire Emblem was a better example.



 
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH

:3