CGI-Quality said:
Most games have had differences, be it res or otherwise. I'd say the PS3 and 360 were: "marginal" in contrast. The newer machines are farther apart. Though this does help your point, it still doesn't explain what: "most people think". There's a reason, you can't measure that. Factually, the PS4 performs, in most cases, about as far apart as the systems are in power (anywhere from 30-40%). People just like to dismiss a res difference of 720-920p vs 1080p as "marginal". It is not, and that still doesn't account for other differences, like framerate, VSYNC, textures, and aliasing (all areas where the PS4 usually is ahead, as well). |
In all honesty, i think you're exagerating a little.
There is no doubt the ps4 is more powerful. AC:U being the same shows only that Ubisoft is trying not to annoy its fanbase. Ghosts, with its 1080p vs 720p difference only showed how terribly optimized it was.
We'll see in the future. The ps3 and 360 were only marginally different in 3rd party because of the hardware. Killzone, infamous, rathchet and clank, and twisted metal all showed what it could really do. The problem was coding games for the exotic hardware.
This new gen isn't as big of a difference. I would never expect the x1 to perform as well as the ps4, but i also don't expect an x1 game to have lower resolution, slower framerate, and reduced visuals compared to the ps4 in the same game.
I <3 Classic Platformers!
Multi-console Owner FTW







