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You're thinking too small.

I bet it's going to be a broader design, featuring scenes from various areas of Hyrule. It'll definitely be Hyrule (no Skyloft or anything like that). But I'm picturing a track that passes through the six "sage" locations of Ocarina of Time (or the same location-themes, but as found in TP - but I'm betting on OoT), probably as a single-loop track, starting in Hyrule Castle, then travelling out to Gerudo Valley (probably won't go all of the way to the desert oasis) before running down along the Zora River to Lake Hylia for the first "lap" ending. Then out to Hyrule Field to travel over to Kokiri Forest and the Lost Woods for the second "lap" ending. Then up to Kakariko Village and up Death Mountain before turning back to return to Hyrule Castle to finish.

If done with TP, it probably wouldn't be a loop. Start in Ordon, then past the Sacred Grove before heading over to Kakariko Village for the first "lap" end. Then up Death Mountain, through the Hidden Village, and then via a water path to Zora's Domain for the second "lap" end. Finally, down the Snowpeak and then crossing into the Hyrule Castle area for the ending. Or something like that.

If they're going to include Zelda content in Mario Kart, they need to go all-out, and feature as much Zelda as they can. It's not going to be a bland travel around the relatively-empty field with some distant features in the background.