| Mystro-Sama said: Why the fuck can't other publishers budget like this? Yes, i'm looking at you SE.
They'll make crazy profit off this just from the PS4 version. |
Sleeping Dogs - Dev:2008-2012, had budget issues before SQEX were involved, SQEX then had to pay Activision for publishing rights. PROFIT
Hitman Absolution - New engine to be used for PS4 and XBO generation, dev 2 years. No word on profit so I would say no, but with the engine in place cost of future games should be lower.
Tomb Raider - Developed between 08 and 13. PROFIT (prior to its next gen release might I add)
All of these came at a time when SQEX was struggling and needed big sellers so expectations from them were high. None of them could be made by 12-15 guys in 1-2 years on such a small budget.







