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Mystro-Sama said:

Why the fuck can't other publishers budget like this? Yes, i'm looking at you SE.

 

They'll make crazy profit off this just from the PS4 version.

Sleeping Dogs - Dev:2008-2012, had budget issues before SQEX were involved, SQEX then had to pay Activision for publishing rights. PROFIT

Hitman Absolution - New engine to be used for PS4 and XBO generation, dev 2 years. No word on profit so I would say no, but with the engine in place cost of future games should be lower.

Tomb Raider - Developed between 08 and 13. PROFIT (prior to its next gen release might I add)

All of these came at a time when SQEX was struggling and needed big sellers so expectations from them were high. None of them could be made by 12-15 guys in 1-2 years on such a small budget.