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estebxx said:

if a game has FLWAED GAMEPLAY AND AI it would be not fun to play and it should never recive a single GOTY afterall gameplay is the most important aspect of a game

That's not necessarily true: gameplay can be flawed but still be good. What gameplay is good and which isn't ultimately comes down to personal opinion. Some, not all, people were just diappointed with the game's AI.

estebxx said:

the avarage is from the amount of reviews (thats what im talking about) if you ask 4 guys if they liked Uncharted 2, most of them will probably say yes but if you ask 100 or 1000 you are gonna get a very different answer, (more close to the true actual quality of the game). thats why the bigger the sample the better the results reflect the opinion of the population.

so a game with more reviews has a harder time maintening a good score while other games get it easier with just 20 or so reviews.

It's a little more complicated than that. You say that a game with more reviews has a harder time maintaining a good score versus a game with less reviews. Let us do the math shall we? Let's use the numbers you posted, four people versus 100:

If four people were to give U2 a 10/10, the average would equal 10 (4*10/4=10). That's 100% praise.
Now let's assume one out of those four gave U2 a 0/10 instead. Our average would fall dramatically to a 75% praise ((3*10+0)/4=30/4=7.5).

If a hundred people were to give U2 a 10/10, the average would again equal 10 (100*10/100=10). If we change one of those 100 reviews to a 0/10, our average would fall to 99% praise ((99*10+0)/100=990/100=9.9).

A drop of 25% in the former is greater than a fall of 1% in the latter so it would seem a game with more good scores has an easier time maintaining an average. This comes at the challenge of convincing 100 people to give a game a 10/10. This should be harder than convincing four people to each give a game 10/10 for obvious reason. This is why I argue that the number isn't all that relevant since a high number and a low number both come with their own tradeoffs: the average from a smaller number is easier to achieve but harder to maintain and an average from a larger number is easier to maintain but harder to achieve.

estebxx said:

AHHHH OK... so basically the companion AI is "flawed" because the enemy cant see them while Joel is hidding, thats actually a DESIGN choice rather than a "FLAW", afterall do you understand how incredibly HARD the game would be if the enemy could see your companions? it would be rather impossible, at least the stealth element of the game would be useless.

A design choice CAN be a flaw. In this case, making Ellie invisible and even allowing Ellie to run into enemies with no consequences was immersion-shattering for Matthewmatosis as he points out in his video. He suggested a better design choice such as making Ellie and other companions stick close to Joel so that your allies would find themselves out in the open less often and thus one's immersion would remain intact more frequently.

estebxx said:

i for once never cared about that since i didnt got into any immersion breaking experience like ellie bumping into enemys while you are hidding, something that im quite sure the reviewer intended to generate, by hidding on spots that leaved ellie with no place to hide (in order to show his point)

Now you're accusing them of dishonesty. Just because it didn't happen to you doesn't mean it didn't happen to others. The difference is Matthewmatosis and HyperBitHero provided actual footage of lapses in AI. You say you didn't encounter issues but that does not prove that bad AI doesn't exist in TLoU.

estebxx said:

and now about the enemy AI i never found a single enemy to behave in a wrong unnatural or stupid way, (like the ones showed on the video) and what can i say? im sorry i got nothing all of i can think of is that those must be some really weird and rare cases since the reviews that i read mentioned nothing of this and neither the ones that i saw (Angry Joe, ProJared or the guy from Jimquisition,) maybe that would explain why so little people belive there are "problems" with the game when so MANY can assure there are none.

People's word versus actual footage of AI breaking down? I think I'll lend more credibility to the actual footage.

estebxx said:

she actually kills the enemy if you just standby doing nothing... she is the most competent companion i have had, in any other games your companions pretend to fight while they just wait for you to kill the enemys. and the same can be said for Bill, Tess and the other companions you get on the game.

Yes, I'm certain they can fight but stealth sections are still problematic.

estebxx said:

sorry for making it like that (its kind of hard to read) but i dont know how to divide the Quotes as you did on your Post, so again sorry for that.

You can right-click on the border of the quote boxes and copy and paste them. Not sure if it's the easiest way and it's a bit of work but it makes your posts easier to read and it's easy and quick once you get good at it.