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FJ-Warez said:
 

Well with Zelda, as long as the Violence is not performed against Humans there is no problem...

And of course, there is more devs, but how many faced succes with this non games?? Monkey ball is great but somehow people didn´t love it...


 Please tell me that you had a brain fart or something and you just aren't being stupid.  There is plenty of fighting in Zelda against humans.  Gannon for one is human, in LttP, Gannon had a wizard as his underling and in TP another wizard as an underling (though he was a Twili, he definately resembled a human).  In LttP you run around killing a bunch of soldiers.  In OoT you fight the desert people.

Swyggi

First off, I like Nintendo, no I LOVE Nintendo. Nintendo games are really easy to pick up and play almost immediately.

But in all honesty, while their gameplay is top-notch, Nintendo games by FAR lack the most substance. Substance being the overall experience of the game including factors such as music, storyline, emotion (not just sadness, but fear and anger as well) excitement in intense battles and the pacing of the game balancing the games length with the best parts of the game that you wish were the ENTIRE game.

Gameplay is good and all, but after playing the marios, zeldas and the metroids since the NES era, I find no purpose in the games. What I mean is, the feeling of a game, something to add meaning and depth to the gameplay. SMG gives me the same feeling as SMB3 did. While the feeling is good, I don't feel attached to the game. The thing Nintendo games seem to really have left off since last gen was the excitement factor of being killed and actually paying attention to your life. TP is ridiculously easy as is SMG compared to OoT, LttP, SMB3 and SM64. Due to this, TP and SMG are not as memorable.

Don't get me wrong, they're fun games and I play them every now and then. It's just that it's so easy to predict what is going to happen next in the games that surprises are completely non-existent.


If you're going to comment on this, please don't flame. 


I totally agree with the bolded part.  In a good RPG you give a damn about the world and the characters through the story.  As much as I love Zelda, it feels more like, "OK, that idiot Zelda and her dumbass father fucked things up again and here I come to the rescue.  Can't someone just invent something to off anyone named Gannon?"  I am currently playing Mario Galaxy, but it is also, "Ok, that idiot Peach gone and got kidnapped again.  Here I come to the rescue, again.  Why can't she just hire some competant body guards, she is the damned princess after all."