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fatslob-:O said:

There are higher level's of texture filtering but I'm only trying to put some rest on your concern's of consoles not being able to deliver high quality texture filtering. 

No, evergreen DID have better texture filtering than Nvidia and even by the time that Fermi launched ... If there's any bug it's with AMD's drivers because after all, those "optimizations" only serve to downgrade in their drivers. 


Nope, Evergreen did not, this was a hardware bug, not a software one.
Keep in mind I had a pair of Radeon 5870's then upgraded to a pair of Radeon 6950's and the difference in some games was actually startling. (In-fact I have had at-least one of ATI's high-end cards starting with the dual-GPU ATI Rage Fury MAXX.)
Anand reported on it here: http://www.anandtech.com/show/3987/amds-radeon-6870-6850-renewing-competition-in-the-midrange-market/5

fatslob-:O said:

It's not all about having insane texture resolutions either ... 

"when someones camera gets close-enough to a particular surface, the low quality texture is swapped for a higher quality one" Sounds a lot like "mipmapping" to me when those transitions can be described by having collections of different resolution textures. 

Older texture compression formats on last gen consoles already handled a lot of the common surface formats. The only thing that has really improved is the quality of the compression ...

 

I'm still not talking about mip-maps.

And are you sure about that? There are some pretty big differences between DXT5 and 3dc+ yet are fully interoperable with each other.

fatslob-:O said:

Hence why these things need to stop otherwise the chances of lowering prices on goods becomes less and less likely with those conditions. FYI there's not a whole lot of proposals for DDR5 and DDR4 is here to stay for a while so there's now less chances of capitalizing of new memory standards ... 

Unfortunatly it takes years for a standard to become ratified, also doesn't help that the market has shifted where the focus is on power consumption rather than performance. (Aka. LDDR3.)



--::{PC Gaming Master Race}::--