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Pemalite said:


I am not arguing the fact that the PS4 and Xbox One should almost get free AF, but you did just re-affirm my entire argument, that there are higher/better levels of Filtering.

Actually, nVidia had the edge in filtering after the Geforce 6000 series right up untill AMD launched their Radeon 6000 series (Ironic, huh?)
In the Radeon 5000 series AMD had a bug in it's filtering, which became an eyesore in some games, it was a pet peeve of mine when I had dual Radeon 5850's back then.
Prior to the Geforce 6000 series, you had the Geforce FX, nVidia pulled all sorts of crazies in the drivers in order to achieve performance parity with ATI, that includes reducing filtering quality for a performance gain.
AMD did similar things once their edge started to slip against nVidia with the Radeon x8xx and x19xx and obviously, the 29xx series.

There are higher level's of texture filtering but I'm only trying to put some rest on your concern's of consoles not being able to deliver high quality texture filtering. 

No, evergreen DID have better texture filtering than Nvidia and even by the time that Fermi launched ... If there's any bug it's with AMD's drivers because after all, those "optimizations" only serve to downgrade in their drivers. 

Pemalite said:


Exactly my point, it's not all about higher compression ratio's, otherwise we would be sitting at 32:1 compression ratio's as standard by now as it's well and truly possible.

No, I wasn't describing Mip-mapping.

3DC and thus 3DC+ is more or less an evolutionary step from DXT5, it's not supposed to compress to higher ratio's, it's supposed to compress more formats, which results in less memory required overall.

It's not all about having insane texture resolutions either ... 

"when someones camera gets close-enough to a particular surface, the low quality texture is swapped for a higher quality one" Sounds a lot like "mipmapping" to me when those transitions can be described by having collections of different resolution textures. 

Older texture compression formats on last gen consoles already handled a lot of the common surface formats. The only thing that has really improved is the quality of the compression ...

Pemalite said:


Of course it can keep happening.
Just as there are times when DRAM isn't profitable, there are other times where it's stupidly profitable, which helps even things out, DRAM manufacturers play for the long haul and try to capitalise on market swings (For example: LDDR2/3 and DDR4).

Over the past few years though there has been consolidation, which means there is less competition, but it also means there is also more volatility when something goes wrong. (I.E. Factory fire.)

Hence why these things need to stop otherwise the chances of lowering prices on goods becomes less and less likely with those conditions. FYI there's not a whole lot of proposals for DDR5 and DDR4 is here to stay for a while so there's now less chances of capitalizing of new memory standards ...