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cutzman25 said:
I really don't see why people care so much.

in the 16bit era, people careed about how many "sprites" each console could render on screen at a time and things like "mode 8".

In the PS1/N64. It was more about storage media and what using CDs as opposed to catridges could do for you. People also said the N64 games always looked smoother but no one really cared t know why.

In the PS2/Dc/XB/GC era, it was more of the same as the previous gen but now people were talking about things like lighting and texture detail and how big worlds could be.

PS360 gen people were talking about differences in framerates and coloraccuracy and some different geometry tidbits here or there "the PS3 can't render grass".

Now, people are talking about framerate and resolution/texture detail cause thats the only conceivable way to differentiate between PS4/XB1/WiiU/PC. This has got to be the most trivial need for such comparisons cause now more than ever all the games are content accurate. So now people care about things that they mostly wouldn't even notice unless they were running the games side by side eachother. So we go to sites that are doing that so we can see what we otherwise wouldn't have seen.

Its not that people care, its that they would always find something to care about. Everyone is insome way guilty of this. Right now, between the PC, PS4, XB1 or WiiU... gamers have delved into the most obscure metrics of comparison to justify why one platform of/or "choice" is better than the other. Its all really stupid if you ask me. Cause I don't think we are complaining about the things that we really should be complaining about.

eg, things like DLC or game prices. If gamers made as much a fuss about game prices, DLC that gets annouced before a game even comes out, lack of cross platform multiplayer support...etc by now the industry would have listened. But nooooo.... lets all bitch about pixels, AA and textures instead.