| curl-6 said: It won't really be any different with Uncharted 4 or MGS5 though; if they achieve 60fps it will be because they cut their detail in half compared to what it would have been at 30fps. No matter what the game and console, 30fps will always give you twice as much budget per frame as 60fps. |
Yup... I just wish more devs will settle for whatever they can achieve while running their game at 60fps. Kojima did it and Naughty dog seems to eb doing it with U4 too. And if they could get that game running as is at 60fps then I can't imagine why anyone else shouldn't.
Disclaimer: I STRONGLY believe that U4 will get downgraded from 60fps status to "locked 30fps". That double/frame budget is just to much to pass up.







