| ethomaz said: SO? The videos I watched (and posted here) showed a pretty drop in quality to mantain draw distance and jaggies... I don't noticied that "a lot of stuff happening on screen". But you will call me fanboy... it is fine... the game is neither a graphical or technical showcase. My point is why Insomniac dropped 60fps after 2009... it weird because their gamer are made to runs at 60fps... Sunset Overdrive is a clear example... Ratchet & Clank become way worst after 30fps... they created fast actions games that benificiates from 60fps. It is a critical to that bad decision made in 2009... it was a terrible decision. PS. I can understand Ryse at 30fps for example because it is a slow paced game but SO is a fast paced game... same for Ratchet & Clank games... the drop in quality with 30fps was huge for the franchise. |
R&C didn't get worse because it was 30fps, it got worse because it was worse. It could have been 120fps and there would still have been a significant drop off in quality.
Nexus has made me hopeful for the future though. It was too short, and could have done with another few months in the oven (oh lord the frame rate drops), but outside of that it was a return to form for the series.
I'm optimistic for Redux. Not only is it the first 'proper' R&C game in years, but their Burbank studio are involved, rather than just North Carolina.








