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walsufnir said: But only with sacrifices. There is a lot of stuff happening on screen obviously, way more than many, many other games on current gen, with only Dead Rising 3 even offering more stuff happening on screen. There you have it again: sacrifice fidelity or sacrifice fps. |
SO? The videos I watched (and posted here) showed a pretty drop in quality to mantain draw distance and jaggies... I don't noticied that "a lot of stuff happening on screen".
But you will call me fanboy... it is fine... the game is neither a graphical or technical showcase.
My point is why Insomniac dropped 60fps after 2009... it weird because their gamer are made to runs at 60fps... Sunset Overdrive is a clear example... Ratchet & Clank become way worst after 30fps... they created fast actions games that benificiates from 60fps.
It is a critical to that bad decision made in 2009... it was a terrible decision.
PS. I can understand Ryse at 30fps for example because it is a slow paced game but SO is a fast paced game... same for Ratchet & Clank games... the drop in quality with 30fps was huge for the franchise.







