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bunchanumbers said:

I can't imagine it would help. Because the upper end of the device cost like $350 and games for $50 each and a $90 memory stick. Prices like that are beyond unreasonable. Even if they lowered prices like they did the PS3 they would have eaten major losses and it would have been beyond catastrophic.

Sadly I think that the path the device took was the necessary path for Sony's best interest.

The problem with this thinking is that given the price and hardware, you're assuming sony were achieving the maxium sales potential of the system at the time with this line up:


Uncharted launch- feb 2012- Great
Gravity rush- June 2012- Luke warm reception
LBP-september- sept 2012- Great Reception
ACL- Poor Reception Nov 2012
COD- Horrible reception nov 2012
Soul Sacrifice- April 2013- decent reception
Killzone Mercinaries-  september 2013- good reception
Tearaway- 2013- Great reception

Note not just the fact that only 3 of those games over 2 years were considered must have by general consensus, but also the time difference between all of the quality titles. Regardless the its pricing issues, I find it very hard to believe the Vita was selling even close to its potential simply because its software was poor. Take the Wii U for example; it has numerous problems outside of games; poor hardware, poor marketing, too pricey for a secondary console; but the right game (MK8) can double its baseline.