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Mr Puggsly said:


Metro 2033 can certainly get a frame rate boost by lowering the resolution. Simply look at some benchmarks.

No need to defend the black bars. I simply pointed out they did it because they wanted to use less resources on resolution and more on graphics.

It allowed them to have it both ways. No upscaling but still sub-1080p.

Sure, but Metro 2033 did get a good boost for me too setting the fov back to narrow for outdoors.

And for the second point, that's what the whole thread is about. The black bars are only there to use less resources, can't be an artistic decision? Would it only have been a valid artistic decision if it rendered internally at 2592x1080 and downscaled to fit the screen? Black bars have been used in pre-rendered cutscenes for ages.

I agree with this article http://www.joystiq.com/2014/06/11/the-order-1886s-aspect-ratio-is-more-than-meets-the-eye/ which sounds like they did it the right way, increasing the field of view. I can't find anything ready at dawn temselves have said about the subject, google only returns tons of complaints about black bars and it not being 1080p because of it. And now recently the comparisons with the evil within have started where it does look like a last ditch attempt to save fps by blocking of part of the screen and not increasing fov.