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the_dengle said:

30 million is a real stretch. Look at where those sales are coming from, and compare the Vita to its closest competitor.

The 3DS launched almost a full year (about 10 months) before the Vita. It has sold 14 million in NA and 12.5 million in Europe. Optimistically, maybe we could have hoped for the Vita to have reached 10 million in each of those territories by now, but without giving it a GTA (the best-selling game on PSP in both NA & Europe), I'm not too confident your revised lineup would have done the trick.

You did nothing for Japan aside from Gran Turismo. Maybe it would be up to 5 million instead of the 3.25 million it's at now. That pushes it up to 25 million, leaving the ROW to pick up the slack.

You also didn't address any of the non-software-related barriers to the Vita's success, like its $250/$300 launch price, and its unreasonably expensive memory cards and lack of internal memory.

You can only change so much about a machine before it becomes something completely different, and that's the real solution here -- the Vita's first 2 years could have looked much better if it wasn't the Vita at all.

Yeah, was going to address though issues, not sure why I deleted it... I think the question I really wanted to ask is would have bought this system versus the one with the line up we actually saw, but I presumed most people who turned up with have already purchased a vita and thus made the poll irrelevant lol.

You're right 30m is definitely a stretch, particularly because this doesn't really fix the situ in Japan except GT and Dark Cloud 3( the other games still would have boosted it baseline their if PS4 sales are anything to go by. In terms of software In the west I think a strongly made elderscrolls game would do better then another portable GTA in this day and age. GTA on Vita would be big but I think elderscrolls would be bigger. It invites 100hrs of gameplay, it would have novelty where GTA wouldn't (No massive western RPGS on any handheld) and appeals to a very core audience who are more likely to pick up a dedicated handheld versus GTA's mass market audience.