By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pemalite said:

There is Anisotropic filtering... And then there is Anisotropic filtering.

2Gb? Raw maybe, but that's not going to be it's actual size when it comes to rendering time.

As for the GDDR5, economy of scale is what will bring the cost down, it happens with the volatile DRAM market constantly, when there is an abundance of DRAM chips (Costs of production be damned!) then prices drop, this is why DDR3 got to such crazy low prices.

I'm sure devs will be able to pull off 4x anistropic filtering in their game EASILY on the PS4 so long as they have it accounted for in mind. With 72 TMU's, that should come for free. 

Even with DXT5, the texture is still over 500MB!

Economies of scale is only meant to emphasize cost production advantages with higher volumes. Like it or not businesses will try to avoid selling at a loss, otherwise they won't be there for much longer. *cough* AMD *cough* 

The market will correct itself one way or another by closing down manufacturers cause what your describing simply isn't sustainable ...