One more to add to the list of lame excuses.
Funny that devs call gamers too focused on graphics, by which they mean resolution and frame rate, while it's them that want to cram too many effects in the game that it reduces visibility and hampers responsive game play.
It will be fine at 30fps, but just be honest. With all the effects we wanted to put in the game we could not reach 60fps. Now is that so hard. Or is the game engine really going to sit idle for half the time cause it's not allowed to go past 30fps...







