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DanneSandin said:
artur-fernand said:

Well... Sounds easy, I mean, modern PCs should be able to play 15 year-old games without a problem, but then you consider that the games were made with another hardware in mind. So you have to make the PC and game "think" it's actually a completely different hardware. And that requires extensive knowledge of how the original hardware even works - which is the reason why there isn't any Xbox emulator, there's barely any documentation about it, despite it having a x86 architecture (which, no, doesn't make it easier to emulate, that's a common misconception. It makes it harder if anything).

And the Saturn, for example, was notoriously difficult to program for, so imagine emulating that. And the N64 also had some weird crap behind the hood and some devs took advantage of unorthodox methods to run their games, making everything much harder... it's technical and complicated, and honestly, I too don't get it that well.

damn, sounds complicated... Well, you understand it well enough to explain it to me in a fashion so that I get it - at a very basic level ;) that's always something I guess =)

If I understand the process correctly, it's kind of like language translation. Lets say the PC speaks English, while the PS4 speaks Chinese.

A port of a PS4 game can easily be played on PC because it has already been translated to each respective language, there is a version in English that the PC can read, and a version in Chinese that the PS4 can read.

Emulating a PS4 game on PC hardware is way more intensive than playing a port because the hardware is having to translate from Chinese to English as you are playing the game.