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fatslob-:O said:
Pemalite said:


You're right, they're worse! :P

1080P, low levels of texture filtering, bugger-all Anti-Aliasing, crap texture resolutions, low framerates... All makes my eyes bleed, especially now that we are on the cusp of decent and cheap 4k panels, which will soon make me having a 4k eyefinity set-up possible. - Don't get me started on how expensive the games are, the multi-player pay wall, horrible controls, bad servers etc'.

I have an Xbox One and Pemalite is not impressed.

Were you ever impressed by consoles ? 

What do you consider low levels of texture filtering and crap texture resolution ? 

It could be even worse being stuck in the sub teraflop range ... 


I personally prefer trapezoidal implemented anisotropic filtering.
Consoles typically use a variation of bilinear or trilinear filtering because it's cheap.

As for Texture resolution? More is always better, 16k is what the PC is heading towards with some texture mods looking bloody fantastic with it.
However, even if you only have moderate 4k resolution textures, if you have decent filtering they can look better than higher resolution textures.
Converesly, some games will "sprout" 16k textures but only use them sparingly like on the terrain, leaving other objects/surfaces at a lower resolution (Rage, anyone?).

However, keep in mind, I run my games higher than 1080P, I can see the flaws in games more readily than the mobile-phone, 2 decade old 1080P resolution, so better textures and better filtering is a must.

Hopefully, thanks to the Playstation 4 and mass production, the cost of high-density GDDR5 drops substantually so GPU's can blow out the VRAM counts and the industry can start to look towards 32k textures.



--::{PC Gaming Master Race}::--