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curl-6 said:
megafenix said:
curl-6 said:

What "texture memory"? Wii U doesn't have a dedicated bank of RAM for textures.

txture memory can be the texture caches on the GPU(L1 and L2 texture caches) or maybe part of the edram used as a cache(in gamecube they used 1MB os embedded 1tsram for texture cache). All modern gpus(lets start from hd400 to newer ones) have texture caches with high amount of banwidth but with limited memory storage made of sram pools

...no offense mate, but talking to you is giving me a headache.


jjaja, dont worry, i also have had same feelings as you and even today i still learn, but as i mentioned i am still speculating here so lets not dig u to much on the topic, but i will try to ask shinen thneselves just to see if i am lucky and get an answer, as long as i dont have it maybe i should avoid the topic for a while