sundin13 said:
" So i dont see why a more realistic game like The Order would need to have hundreds of different types of enemies thrown at you in this demo. ": The problem isn't that there is one enemy type, it is that this one enemy is boring to fight. A well designed enemy can be interesting, but this is reminiscent of the loot cave in Destiny. Just sitting there, blindly killing things isn't fun. Put the player in a more vulnerable situation and make the enemies smarter (use flanking tactics and attack from multiple distances etc.). As is, the demo section that R@D thought was brilliant enough to repeatedly use as marketing material is just a badly designed, generic shooting gallery, spruced up with pretty cutscenes. "how do you know that every single encounter with the wolfs will be this way? ": I of course don't, but first of all, this seems to be the first encounter by the way he acts (he is stunned when he first sees it and doesn't know how to react. If this isn't the first encounter then narrative questions are raised (why did he act that way if he knew what to expect?)). No encounter after this one will hold the same amount of tension or mystery. You will already understand how the werewolves act and behave already and the "right" decision has already been told to you by the game. This section is just a mass of wasted potential and its disappointing to see. This section could be really damn powerful being forced to make the decision of how to react to the unknown, but instead the game just guides you through the entire encounter. "A demo is NOT the full game.. It's a demo.": I can only judge what I have been shown. (I think I said this before but) before Destiny's release, I made a bunch of complaints about the beta and I was met with a unanimous "it was just a demo" response from pretty much everyone. When the full game got around to releasing, I kept my money in my pocket while a bunch of others spent their money in the hope that the final product was different. If these cutscene heavy sections are a minority, then I my criticisms will stop at "R@D did a terrible job at illustrating what the game was", but until R@D proves me wrong, I think my negative opinion is just as valid as anyone else's positive opinion ("oh, you like what you see? Well its just a demo. You shouldn't get excited or anything. Have you played the full game? No? Then you have no right to say anything positive!" -obvious hyperbole) |
I personally dont see how its boring to fight unless you're talking about the games gunplay maybe?. It looks like any other 3rd person shooter enemy to me. I dont think you can name any 3rd person shooter that has enemies that dont act the way we've seen in the video. I believe 3rd person shooters are just not for you. I believe the cutscene segment is what they mainly wanted to show off since they presented it at E3.
You like to make a lot of assumptions and what ifs lol. The only thing I would've did was made the wolf more powerful. It had to use both arms to throw galahad through the window. I would've liked for the bitch to be more powerful and had the ability to send your ass flying with 1 swipe if they wanted.
I dont know why people would claim a demo and a beta are the same. A demo is a demo and a beta is a beta. I'm also pretty sure that bungie didn't attempt to show off any kind of cinematic quality in the destiny beta.
Wait until the game releases(hopefully it will be good). If it isn't I'm pretty sure that the game will not have been trashed because of the cutscenes