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Pemalite said:


Actually, eDRAM/eSRAM can compensate for bandwidth deficits in a console to a certain degree, it's actually the entire point of it's invention and it's historical use, even in Sony consoles.

In regards to the Xbox One and Playstation 4 specifically though, there is significantly more at play than just bandwidth differences, which is going to hamper the console, but I would suggest waiting and seeing what 343i does with Halo 5 to see what the hardware is capable of.

Also, please don't use "raw power" in reference to Ram/Bandwidth, Ram doesn't have any compute hardware, it cannot accellerate a damn thing.

If you are truly worried about the hardware, the graphics, resolution, framerates, then I suggest you do one thing... Drop all your underpowered consoles off a cliff, build a PC and join the PC Gaming Master Race.

Consoles aren't THAT bad ... 

At least with the PS4 and X1, both are capable of doing quarter decent Global illumination such as radiosity and cascaded voxel cone tracing plus with a little more work I bet we can get realtime photon mapping on the PS4 too compared to being stuck with awful SSAO from xbox 360, PS3, and WII U.

On the brightside high end PC gamers can now enjoy the increased baseline for better graphical fidelity ...