fatslob-:O said:
It's tile based rendering in a sense that the framebuffer is split up to be rendered in multiple passes however a true tile based GPU also employs geometry binning and ray casting for hidden surface removal ... |
o well, you dont believ that guy right?
how abou these guys then?
http://www.freescale.com.cn/cstory/ftf/2009/download/aut_f0265.pdf